Buildings always stand on a specific planet and only work there: a mine produces for its own planet, a Development center only speeds up construction on site. Each building level takes up one field. The building page in the game shows how many fields are already in use. Once they are all taken, nothing more can be built until you gain extra fields – for example through premium upgrades or the Interdimensional Transmitter – or downgrade a level. So decide early which planet takes on which role.
Building in practice
The build queue holds five jobs, six with the Construction Commander, and only one on an asteroid. A job is only paid for when it starts – if the resources are missing at that point, it drops out of the queue. That means you can remove waiting jobs at no loss. If you cancel a running build, you get 70% of the cost back. Via the detail page you can also downgrade a building by one level: free of charge, much faster than an upgrade, and the field is freed up. In some universes you even get part of the construction cost back. From Development center level 12 you can instantly finish the running job with Urplasma in many universes.
Mines and the Blast furnace need energy. It comes mainly from the Fusion plant, supplemented by the Thermosolar plant, the Solar cells ship and Energy technology. If there isn't enough energy, all mines are throttled evenly – the Economy page shows the percentage they are still running at. Warehouses matter just as much: when one is full, the matching mine only produces 5%. Check both before you start the next mine level. More under Energy and Resources.
What should I build first?
A proven start: upgrade the Fusion plant, Pig iron mine and Kryptonite mine in turns, and soon add the Blast furnace and Spice mine. The Development center pays off early: levels 2 and 3 unlock the Research lab and Weapons factory, and every level shortens all further construction. Then come your first research, your first ships and at least level 1 of the Fleet base, so you can send fleets out and get them to safety. Build warehouses as soon as your mines would fill them overnight. More tips for getting started under Getting Started.
How to read the level tables
Under “Levels at a glance” every building page shows the cost of upgrading to each level, the build time and, depending on the building, production per hour, energy demand or energy produced, storage capacity or the time bonus. Production and energy are total values at that level, not the increase. Use the drop-downs above the table to set your Development center, your Microsystem accelerator and your universe, and the build times update instantly. For the Spice mine you can also pick the planet temperature. All values exclude basic income, Mining technology and bonuses from premium, Synth and specialization – in the game your production is usually higher.
Resources
Pig iron minePig iron is the main raw material required for the production of metal and is also needed to construct some m…
Blast furnaceThe blast furnace is necessary for the conversion of pig iron to metal. You'll need to create more pig iron f…
Kryptonite mineKryptonite is an even harder raw material than metal and is used almost everywhere. The daily production of k…
Spice mineSpice is the most valuable raw material. It is used as fuel for ships and is also essential for the steady pr…Energy
Infrastructure
Development centerThe development center researches construction technology, thus helping to reduce construction times.
Research labThe research lab is vital for the sake of research: It requires the most powerful type of technology, which i…
Weapons factoryAll spaceships and defense installations are built in the weapons factory. The factory's level of production…
Fleet baseThe fleet base is the place for you to station your fleets. The maximum number of fleets increases by one for…
Microsystem acceleratorThe microsystem accelerator reduces the construction times of buildings by half. The construction time decrea…Storage
Pig iron warehouseThe pig iron warehouse: Its storage capacity increases with every level completed.
Metal warehouseThe metal warehouse: Its storage capacity increases with every level completed.
Kryptonite warehouseThe Kryptonite warehouse: Its storage capacity increases with every level completed.
Spice warehouseThe spice warehouse: Its storage capacity increases with every level completed.Special buildings
Particle cannonThe particle cannon is used solely to destroy enemy defense installations. Its destructive ability is directl…
Particle shieldThe particle shield protects planets from attacks by particle cannons. The strength of the particle accumulat…
TeleporterThe teleporter allows your fleets to teleport to your planets without a time delay. The maximum range for tel…
Galaxy scannerThe galaxy scanner scans solar systems for fleet activity.
Tunnel systemThe tunnel system accelerates the dig in/out process of the defensive units. Starting level 40, the tunnel sy…
Quantum ArrayThe Quantum Array supplies the synthetic compute and fabrication capacity that powers the Synth upgrade path…
