Build colonies, research powerful technologies, command mighty fleets and fight for control of a living universe — free, right in your browser.
Hello Spacepilots! Today we would like to present all information about the Wavebreaker Event as well as the first pages in the new layout style. The Outpost Wavebreaker Event As previously announced, our Alien Waves Out…
Everything a true Spacepilot needs — deep strategy, real-time battles and a universe shaped by thousands of players.
Design and combine dozens of ship types into powerful fleets and send them across the galaxy.
Hunt down powerful alien bosses whose black holes warp entire galaxies around them.
A vast, deeply interconnected skill network with 347 nodes and different play-style mechanics to specialise your empire.
Build up every planet brick by brick — mines, factories, shipyards and defences in a living base view.
Watch every mission live — saves, recycling runs and attacks racing across the universe in real time.
Climb a deep tech tree to unlock stronger ships, buildings and abilities for your empire.
Shape your own playstyle with powerful specialisations — economy, military, espionage and more.
Regular events, contests and limited-time universes with exclusive rewards to win.
Hello Spacepilots! Today we would like to present all information about the Wavebreaker Event as well as the first pages in the new layout style. The Outpost Wavebreaker Event As previously announced, our Alien Waves Out…
🚀 Hello Spacepilots! Today we have another round of updates, major announcements, and new information about the relocation of our services. First, a quick note: Unfortunately, there have been delays in completing the fib…
Hello Spacepilots! We have decided to make one more adjustment to the rubblefield event. We were aware that the reduction, respectively the bugfix in the RETRO universe, combined with a general reduction, would not be we…
A vast skill-structure network with 347 interconnected nodes and different play-style mechanics. Plan your build, branch into specialisations and min-max your empire — open the live planner and see the complexity for yourself.
Open the Synth plannerDozens of ships, buildings, defences and research to unlock — plus free tools to plan every move before you make it.
Real results from live universes — the biggest battles ever fought and the champions who conquered them.
SpaceInvasion 2 is the newer, more cinematic version of the game. Our community loves the classic retro style so much that we focus mainly on SpaceInvasion (Classic) — but if you prefer the more modern look, SI2 is right here to dive into.






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SpaceInvasion has been running for over 19 years — with TV ads, a huge community and a couple of owners along the way. And it is still alive and actively developed.
2011 – Today
A small team launches the browser strategy game that would become SpaceInvasion.
Bigpoint takes it over and relaunches it as SpaceInvasion — running until the end of 2011, even with TV advertising.
Chupa and Dschi found SpaceInvasion UG, take the game over, merge every world into the RETRO universe and ship a wave of new features.
The more cinematic version of SpaceInvasion launches.

We found BitMeUp UG and grow a whole network of games around SpaceInvasion.
The first GeNeSIS (Generation Next SpaceInvasion Speed) universe launches — a fast-paced series that still runs today.
The German, International and Russian universes merge into the new Nexus universe.
Sirius launches — a universe with special attack zones and new defensive strategies for your units.
Alien attacks and galaxy-warping black holes arrive — later joined by a powerful boss out to conquer the galaxies.
A more RPG-style side of SpaceInvasion: build a fleet of tank, healer and damage ships and take on aliens solo or with a 5-player team.
SpaceInvasion arrives on Steam, reaching a whole new audience.
Our latest endless universe, Infinity, introduces Astral fleets — recover your fleets even after a battle.
The Synth network goes live — now a central core feature, with a deeply interconnected skill tree of 347 nodes.
We still publish and actively develop SpaceInvasion — and players keep coming back to a game that is very much alive.