Alliance invasions
In an alliance invasion one alliance declares war on another: with a fixed duration, its own victory condition and a production bonus for the winners. Partner alliances can join as a coalition.
An alliance admin declares the war and sets how long it lasts (1 or 3 months), how victory is measured (destroy enemy ships, steal resources or both) and how hard the target is. Targets are shown in spice and calculated from the opponent: from the spice value of their ships or from their estimated production.
How it works
- After the declaration a fixed peace period of 7 days applies. Battles do not count yet, and the defenders can prepare.
- Then the war runs. Both sides have the same victory condition, each measured against the other side. The invasion page shows your task and the progress of both sides.
- During the invasion you attack each other. The usual limit on repeated attacks against the same player does not apply between the two alliances. Attack zones still apply.
- Whoever reaches their target first wins at once: +50 % resource production for all members, depending on difficulty, victory condition and duration for a few days up to several weeks. If nobody reaches their target, the defenders get 7 days of +50 %.
Coalitions: the attackers can invite an alliance or wing partner, who has to agree. Only then may the defenders also bring in a partner during the peace period, whose alliance already existed before the declaration; the attackers target is then recalculated. An alliance can never be friend and enemy of the same alliance at once. After a war the sides stay in a post-war state for a few days.