Research lab
No lab, no research: the research lab unlocks new technologies and shortens research time with every level.

Every research needs a Research lab, many even a specific level – the “Required for” list shows which level unlocks which technology. The “Research time” column tells you how much of the normal duration remains: level 2 already halves it compared with level 1.
Your research levels apply to your whole account, but research runs with the lab of the planet where you start it. So start research on the planet with your best lab – one strong lab usually beats many weak ones.
In universes with a research network (e.g. Sirius), all your labs also count together: the more lab levels you have across all your planets, the lower the maximum research duration. There, labs on your colonies pay off too.
From level 10 you can finish running research instantly with Urplasma in most universes. On asteroids the lab can only be built with a node in the Synth network, and on raid colonies not at all.
Background
The research lab is the main center responsible for the research and development of new technologies. Space raiders need the lab to research the engine technologies of spaceships and traders need it to develop their defenses, shields, etc.
Levels at a glance
| Level | Metal | Spice | Build time | Research time |
|---|---|---|---|---|
| 1 | 800 | 300 | 1 min 1 s | 100 % |
| 2 | 1,600 | 600 | 2 min 1 s | 50 % |
| 3 | 3,200 | 1,200 | 4 min 2 s | 33 % |
| 4 | 6,400 | 2,400 | 8 min 5 s | 25 % |
| 5 | 12,800 | 4,800 | 16 min 10 s | 20 % |
| 6 | 25,600 | 9,600 | 32 min 19 s | 17 % |
| 7 | 51,200 | 19,200 | 1 h 4 min | 14 % |
| 8 | 102,400 | 38,400 | 2 h 9 min | 13 % |
| 9 | 204,800 | 76,800 | 4 h 18 min | 11 % |
| 10 | 409,600 | 153,600 | 8 h 37 min | 10 % |
| 11 | 819,200 | 307,200 | 17 h 14 min | 9.1 % |
| 12 | 1,638,400 | 614,400 | 1 d 10 h 28 min | 8.3 % |
| 13 | 3,276,800 | 1,228,800 | 2 d 20 h 57 min | 7.7 % |
| 14 | 6,553,600 | 2,457,600 | 5 d 17 h 54 min | 7.1 % |
| 15 | 13,107,200 | 4,915,200 | 11 d 11 h | 6.7 % |
| 16 | 26,214,400 | 9,830,400 | 22 d 23 h | 6.3 % |
| 17 | 52,428,800 | 19,660,800 | 45 d 23 h | 5.9 % |
| 18 | 104,857,600 | 39,321,600 | 91 d 22 h | 5.6 % |
| 19 | 209,715,200 | 78,643,200 | 183 d 21 h | 5.3 % |
| 20 | 419,430,400 | 157,286,400 | 367 d 18 h | 5.0 % |
| 21 | 838,860,800 | 314,572,800 | 735 d 12 h | 4.8 % |
| 22 | 1.68 B | 629,145,600 | 1,471 d 1 h | 4.5 % |
| 23 | 3.36 B | 1.26 B | 2,942 d 3 h | 4.3 % |
| 24 | 6.71 B | 2.52 B | 5,884 d 6 h | 4.2 % |
| 25 | 13.42 B | 5.03 B | 11,768 d 12 h | 4.0 % |
| 26 | 26.84 B | 10.07 B | 23,537 d 1 h | 3.8 % |
| 27 | 53.69 B | 20.13 B | 47,074 d 2 h | 3.7 % |
| 28 | 107.37 B | 40.27 B | 94,148 d 5 h | 3.6 % |
| 29 | 214.75 B | 80.53 B | 188,296 d 11 h | 3.4 % |
| 30 | 429.50 B | 161.06 B | 376,592 d 22 h | 3.3 % |
| 31 | 858.99 B | 322.12 B | 753,185 d 21 h | 3.2 % |
| 32 | 1.72 T | 644.25 B | 1,506,371 d 19 h | 3.1 % |
| 33 | 3.44 T | 1.29 T | 3,012,743 d 14 h | 3.0 % |
| 34 | 6.87 T | 2.58 T | 6,025,487 d 4 h | 2.9 % |
| 35 | 13.74 T | 5.15 T | 12,050,974 d 8 h | 2.9 % |
| 36 | 27.49 T | 10.31 T | 24,101,948 d 16 h | 2.8 % |
| 37 | 54.98 T | 20.62 T | 48,203,897 d 8 h | 2.7 % |
| 38 | 109.95 T | 41.23 T | 96,407,794 d 16 h | 2.6 % |
| 39 | 219.90 T | 82.46 T | 192,815,589 d 8 h | 2.6 % |
| 40 | 439.80 T | 164.93 T | 385,631,178 d 17 h | 2.5 % |
Values without premium, Synth or specialization bonuses. Costs are for upgrading to the given level. Set your development center, microsystem accelerator and universe above and the build times adjust.