Diplomacy
War, alliance pact, non-aggression pact or Main/Wing: diplomacy is how your alliance handles its relations with other alliances.
On your alliance's diplomacy page, leaders with administrator status manage the relations with other alliances. There are four types:
- War – a one-sided declaration of war. All members of the enemy alliance receive a message, and the war begins after a 24-hour warning period. From then on, the enemies are marked as hostile in the game.
- Alliance pact – a pact the other alliance has to accept. Pact partners cannot attack each other.
- Non-aggression pact (NAP) – you promise not to attack each other. Here too the other side has to agree, and NAP partners are protected from each other as well.
- Main/Wing – links a main alliance with its wing alliance, such as an academy or a second alliance. Main/Wing partners cannot attack each other either.
Things to keep in mind
Only an alliance with a minimum number of members can declare war, and the number of wars you can declare at the same time is limited. A war can only be ended after it has lasted for a certain time. The other side can accept or decline requests for an alliance pact, NAP or Main/Wing. Existing agreements can be withdrawn.