You activate assistants in the shop with Urplasma, each for 30 days and only for the universe you buy them in. Every basic assistant has a Plus upgrade (Assistant+) with additional features. It only works as long as the basic assistant is active as well.
The assistants
- Construction Commander: buildings are built 10 % faster, and your build queue gets a sixth slot. Plus: buildings are built 25 % faster, and the Blast furnace produces 50 % more Metal.
- Engineer: ships and defenses are built 10 % faster, and you get a waiting slot for your next research. Plus: fleets are built another 10 % faster, research is accelerated by 8 hours every day, and all fleet construction bonuses become available.
- Merchant: exchange one resource for another as often as you like (Merchant). Plus: transport flights are 50 % faster (base speed), and in the Recycling Yard you can turn ships you no longer need into Spice every day, up to a daily maximum.
- Spy Assistant: you see all members on alliance pages and, in a player's profile, all of their planets that are older than 24 hours. Plus: launch attacks on yellow planets directly from the galaxy map, and spy on all planets of a player at once every 6 hours (Super Spy).
- Escape Flight Assistant: time your escape flights to the exact minute regardless of distance, and secure a planet with a single click. Caution: it does not work against attacks with less than one minute of flight time left. Plus: escape flights for all planets with one click, and escape flights can be recalled and then fly back 50 % faster.
- Alien Admiral: set the flight time of your attacks against aliens freely (up to 24 hours in total), your attack power against aliens increases by 10 % and so does your weekly spice limit for alien waves. Plus: the exact position of the wave boss, full access to the Alien Scanner and advantages in the emblem shop (Alien Shop).
Cheaper as a bundle: the Assistant pack combines the Construction Commander, Engineer and Merchant, while the Fleeter pack contains the Escape Flight Assistant, the Spy Assistant and the Alien Admiral – each for 30 days.
Synth points from assistants
Every active assistant and every active Plus upgrade gives you one Synth special point, up to a maximum of 12 (Synth points). If you have no assistants at the moment, you can unlock these slots for 30 days with Synth energy instead.