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Teleporting fleets

With a teleporter and teleportation research your fleet jumps between your own planets with no flight time – even across galaxies.

Flights between distant planets often take hours. The Teleporter, on the other hand, opens a wormhole through which your fleet and its cargo jump to another of your planets with no delay at all. The basic requirement is the Teleportation research.

What you need

  • A Teleporter on the start planet and on the target planet. You cannot teleport from asteroids.
  • Enough particle energy in both teleporters. Like the particle cannon and shield, the teleporter charges from the planet's energy surplus, and every level enlarges its storage (Particle attack).
  • The more galaxies lie between start and target, the more energy the jump costs. Jumps within the same galaxy are the cheapest, and higher teleporter levels mean more range.

How to teleport

  1. On the Fleet commands page, activate the teleporter of the start planet and also that of the target planet. Each teleporter needs to be charged sufficiently for this.
  2. While the wormhole is open – a countdown shows the time left – pick your ships, the target planet and the Teleport mission.
  3. The fleet arrives instantly, together with the resources you loaded. Both teleporters are drained afterwards and have to be recharged and activated again.