You loot more resources from successful attacks. A must for raiders who live off plunder.
- 2 %
- 4 %
- 6 %
- 8 %
- 10 %
- 15 %
Several nodes of this kind are added together.
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More loot, more combat luck, an extra round and bonuses against aliens: battle nodes decide close fights.

The battle category makes up almost the entire second branch, which starts right at the centre with attack power against aliens, and extends into the fleet branch. It splits into three groups: fighting players, protecting your resources and fighting aliens.
More Spice from alien waves, a higher weekly Spice cap, a higher emblem cap and more attack power against aliens. These nodes start right at the centre – ideal for anyone who fights alien waves regularly (Aliens).
Raiders go for loot, combat luck and the extra round. Defenders and miners pick up loot protection, hidden resources and defense repair. Alien hunters start with the alien nodes – they're the cheapest entry into the network because they sit right at the start.
You loot more resources from successful attacks. A must for raiders who live off plunder.
Several nodes of this kind are added together.
Attackers can steal fewer resources from you. Good for miners who are often raided.
Several nodes of this kind are added together.
Tips combat luck in your favour. Mostly decides close battles.
Several nodes of this kind are added together.
Lowers your opponent's combat luck. Lucky hits against you become rarer – when attacking and when defending.
Several nodes of this kind are added together.
Your battles last one round longer. More time to defeat an opponent completely – an ultimate node at the end of the alien branch.
Ultimate node: starts at orange right away and cannot be upgraded further.
Destroyed ships have this chance to be resurrected after the battle. Reduces your losses in every fight.
Several nodes of this kind are added together.
Raises the chance that destroyed defense units are repaired after the battle. Good for players with a strong planetary defense.
Several nodes of this kind are added together.
Part of your resources is hidden during attacks and can't be plundered. Ideal for players who aren't online all the time.
Several nodes of this kind are added together.
Fleets launched from your raid colonies attack harder. Only interesting for players with raid colonies.
Several nodes of this kind are added together.
Alien waves give you more Spice. An easy win for anyone who fights aliens regularly (Aliens).
Several nodes of this kind are added together.
Raises your weekly cap on Spice from alien waves. Important once you regularly hit the limit.
Several nodes of this kind are added together.
Raises the cap on emblems from alien waves. More emblems mean more rewards in the emblem shop (Emblem shop).
Several nodes of this kind are added together.
Your fleets are stronger against aliens. Helps you beat tough alien waves with fewer losses.
Several nodes of this kind are added together.