Missions
Transport, escape flight, espionage, attack and more: every fleet mission at a glance – what it does and what you need for it.
Which missions you are offered depends on the ships you picked and on the target. If a mission is missing, there is almost always a reason – such as attack protection, the target being in vacation mode or a recent planet move. The game shows you a notice in that case.
The basic missions
- Transport: Delivers resources to one of your own planets or to another player. The ships unload and fly back empty. You cannot deliver to inactive players.
- Station: Moves ships and their cargo permanently to one of your own planets or asteroids.
- Escape flight: Takes your fleet and resources to safety, because nobody can attack a fleet in flight. Everything about it in Escape flight.
- Spying: A fleet made up only of probes (Spy probe) scouts a foreign planet. On an uninhabited position it delivers an analysis of the planet instead. More in Espionage.
- Colonize: A Colony ship settles a free position. Special variants are [RK] – a raid colony without production that your specialization unlocks – and [EVENT] – an event colony that only exists during certain events. See Colonization.
- Recycle: Recyclers (Recycler) collect the resources from a debris field. See Recycling.
- Attack: A battle against an attackable player or against Spacia – the winner plunders resources. It is worth checking the combat simulator on the mission page first. See Combat system.
Advanced missions
- Alliance attack and Join the alliance attack: One member plans a joint attack from their asteroid, and invited alliance mates join in. See Alliance attack (AKS).
- Teleport: An instant jump between two of your own planets with an activated Teleporter. See Teleporting fleets.
- Particle attack: Not a ship flight, but a shot from your Particle cannon at an enemy's defenses. It still shows up like a mission in your fleet movements. See Particle attack.