Galaxy scanner
Scans solar systems for fleet movements from your asteroid – ideal for spotting attacks and worthwhile targets early.

You can only build the Galaxy scanner on an asteroid, where it needs the Development center at level 8. At level 1 it only sees your own solar system. Each further level extends the range considerably – the building page in the game shows your current scanner range. Scans always stay within your own galaxy.
Each scan costs 5,000 spice, and the scanner takes it from the asteroid. So always keep a spice supply there – asteroids have no mines of their own, so you have to bring the spice in by transport.
How many scanners you may have active at the same time depends on the universe. You switch a scanner on or off on the building page. Switching takes a while. The top tier of the Fleeter specialization and a node in the Synth network each allow one additional active scanner, and further Synth nodes increase the range.
Background
The galaxy scanner allows solar systems to be scanned for fleet activity. The range of the galaxy scanner increases with each level completed.
Levels at a glance
| Level | Pig iron | Metal | Kryptonite | Spice | Build time |
|---|---|---|---|---|---|
| 1 | 10,000 | 40,000 | 20,000 | 8,000 | 1 h 36 min |
| 2 | 20,000 | 80,000 | 40,000 | 16,000 | 3 h 13 min |
| 3 | 40,000 | 160,000 | 80,000 | 32,000 | 6 h 27 min |
| 4 | 80,000 | 320,000 | 160,000 | 64,000 | 12 h 54 min |
| 5 | 160,000 | 640,000 | 320,000 | 128,000 | 1 d 1 h 48 min |
| 6 | 320,000 | 1,280,000 | 640,000 | 256,000 | 2 d 3 h 37 min |
| 7 | 640,000 | 2,560,000 | 1,280,000 | 512,000 | 4 d 7 h 15 min |
| 8 | 1,280,000 | 5,120,000 | 2,560,000 | 1,024,000 | 8 d 14 h 30 min |
| 9 | 2,560,000 | 10,240,000 | 5,120,000 | 2,048,000 | 17 d 5 h |
| 10 | 5,120,000 | 20,480,000 | 10,240,000 | 4,096,000 | 34 d 10 h |
| 11 | 10,240,000 | 40,960,000 | 20,480,000 | 8,192,000 | 68 d 20 h |
| 12 | 20,480,000 | 81,920,000 | 40,960,000 | 16,384,000 | 137 d 16 h |
| 13 | 40,960,000 | 163,840,000 | 81,920,000 | 32,768,000 | 275 d 8 h |
| 14 | 81,920,000 | 327,680,000 | 163,840,000 | 65,536,000 | 550 d 16 h |
| 15 | 163,840,000 | 655,360,000 | 327,680,000 | 131,072,000 | 1,101 d 9 h |
| 16 | 327,680,000 | 1.31 B | 655,360,000 | 262,144,000 | 2,202 d 18 h |
| 17 | 655,360,000 | 2.62 B | 1.31 B | 524,288,000 | 4,405 d 12 h |
| 18 | 1.31 B | 5.24 B | 2.62 B | 1.05 B | 8,811 d 1 h |
| 19 | 2.62 B | 10.49 B | 5.24 B | 2.10 B | 17,622 d 3 h |
| 20 | 5.24 B | 20.97 B | 10.49 B | 4.19 B | 35,244 d 7 h |
| 21 | 10.49 B | 41.94 B | 20.97 B | 8.39 B | 70,488 d 14 h |
| 22 | 20.97 B | 83.89 B | 41.94 B | 16.78 B | 140,977 d 4 h |
| 23 | 41.94 B | 167.77 B | 83.89 B | 33.55 B | 281,954 d 8 h |
| 24 | 83.89 B | 335.54 B | 167.77 B | 67.11 B | 563,908 d 17 h |
| 25 | 167.77 B | 671.09 B | 335.54 B | 134.22 B | 1,127,817 d 10 h |
| 26 | 335.54 B | 1.34 T | 671.09 B | 268.44 B | 2,255,634 d 20 h |
| 27 | 671.09 B | 2.68 T | 1.34 T | 536.87 B | 4,511,269 d 16 h |
| 28 | 1.34 T | 5.37 T | 2.68 T | 1.07 T | 9,022,539 d 9 h |
| 29 | 2.68 T | 10.74 T | 5.37 T | 2.15 T | 18,045,078 d 18 h |
| 30 | 5.37 T | 21.47 T | 10.74 T | 4.29 T | 36,090,157 d 12 h |
Values without premium, Synth or specialization bonuses. Costs are for upgrading to the given level. Set your development center, microsystem accelerator and universe above and the build times adjust.