If your recyclers aren't full, they stay at the debris field longer and also collect debris created in the meantime. Ideal right behind an attack.
- 5 s
- 10 s
- 15 s
- 20 s
- 25 s
- 30 s
Several nodes of this kind are added together.
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Get more out of every debris field: recyclers wait longer, return faster, sweep neighbouring fields – and transports help collect.

The recycling category has only four nodes, all deep in the fleet branch – 17 to 24 steps from the centre. You have to work towards them deliberately, but in return they change recycling noticeably (Recycling).
Fleeters who collect the debris after their own battles, and recycling players who clean up other people's battlefields. Alliances benefit too when one member can clear large debris fields quickly.
If your recyclers aren't full, they stay at the debris field longer and also collect debris created in the meantime. Ideal right behind an attack.
Several nodes of this kind are added together.
Recyclers that aren't full fly home faster. Saves time on small debris fields.
Several nodes of this kind apply one after another (multiplicatively) – each additional node adds a little less. At most 90 % in total.
Your recyclers also collect debris at a neighbouring planet. An ultimate node for true recycling pros.
Ultimate node: starts at orange right away and cannot be upgraded further.
The Small transport, Large transport and Transmitter can collect debris with part of their cargo capacity, turning your trading fleet into a recycling reserve.
Several nodes of this kind are added together.