Changes & Events

Official summary of important game changes, bug fixes and events.

7 entries · 2026
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Wavebreaker Outpost Event and new Design

11.06.2026 17:42 · Wavebreaker Outpost Event and new Design
Patch Event
Open original

Changes

  • UI: Beta Layout: Introduced a new Beta Layout available in settings, covering buildings, research, production, weapons factory, defense, economy pages, fleet command, Alien Waves, Interdimensional Transmitter, planet bar, and live resource display.
  • UI: Interdimensional Transmitter: Updated Transmitter page to show detailed overview of extra bonus every 10 activations and transparent display of possible rewards and chances, reflecting existing values.
  • UI: Resource Display: Produced resources on pages in the new style are now displayed live and updated more frequently than once per second.

Events

  • Alien Waves completed in other universes unlock rewards up to level 40 in all universes for the event pass.
  • Beta Layout is in a testing stage and available from June 12, 2026.
  • Event: Wavebreaker Outpost: Added a new Energy Container to facilitate easier rebuilding on the outpost during the event.
  • Event: Wavebreaker Outpost: Alien Waves completed in other universes unlock rewards up to the completed wave level (max 40) in all universes for the event pass.
  • Event: Wavebreaker Outpost: Implemented extra Spice rewards for every additional level reached after the main reward during the event, replacing a ranking system with placement rewards.
  • Event: Wavebreaker Outpost: Introduced new ships for the Wavebreaker Outpost Event with updated values and requirements visible in the tech tree.
  • Event: Wavebreaker Outpost: VIP Battle Pass offered Bitmeup-wide with 50% discount if already purchased in another universe (excluding Steam players).
  • Event includes new ships, Energy Container, extra Spice rewards, no ranking system, and Bitmeup-wide VIP Battle Pass discount excluding Steam players.
  • No refunds will be issued unless errors can be verified and documented with 100% certainty.
  • Players are advised to disable Beta Layout for critical game actions as it is in testing stage.
  • Wavebreaker Outpost Event runs from June 12 to July 19, 2026.

Changes, Updates and new Outpost!

03.06.2026 11:11 · Changes, Updates and new Outpost!
Patch Event
Open original

Changes

  • Asteroid Destruction: Fixed issues with asteroid destruction in the shop that could cause planets to not be deleted correctly afterward.
  • Boss Ranking Week Rewards: Unlocked more rewards: Alliances rank 2 now receives 5% bonus, rank 3 receives 2% bonus; Players ranks 11 to 15 now receive 5% reward.
  • Building Construction: Fixed an issue preventing cancellation of building construction if less than one second of construction time remained.
  • Construction Menus: Added new chart display for ship and defense values in construction menus.
  • Fleet Overview: Added new filter functions under fleet commands to find specific flights more easily.
  • Galaxy View: Rubblefields are now displayed more clearly with a blue glow; instanced field parts glow orange.
  • Graphics: Created new images for buildings, research, fleets, and defense units with some design adjustments for clarity and economy.
  • Harassment Attacks: Particle Beam attacks are now taken into account when evaluating harassment attacks, removing harassment protection for smaller players attacking larger players with Particle Beam.
  • Ingame Messaging: Removed restriction preventing players with fewer than 10,000 points from sending ingame messages.
  • Merchant+: Merchant+ now exchanges resources when starting research if the required resources are not available.
  • Planet Overview: Modernized the planet overview in the command center.
  • Recycling Yard: It is no longer possible to use the Recycling Yard via Merchant+ if an attack is less than 60 seconds away to prevent harassment attacks.
  • Settings: Added option to switch between new modernized images and older classic images.
  • Synth Former, Synth AI Core, Super Computer: Fixed issues allowing use of Synth Former, Synth AI Core, and Super Computer while in vacation mode; construction of these buildings is now correctly paused.
  • Synth System: Synth Former and Synth AI Core can now be managed more quickly through new mass actions; collecting, filling, or starting Synth buildings is free once per day; VIP Level 13 players have these functions unlocked completely free.
  • Tech Tree and Detail Pages: Modernized tech tree and expanded detail pages for ships and defense units with stats.

Events

  • Delay in moving services to new server planned for mid-June due to fiber connection issues.
  • Feedback requested on new ships, graphics, and features in discussion thread.
  • Introduction of Energy Container feature on outpost for restoring lost ships immediately during the event.
  • New Ship Evolutions introduced on outpost with new tactical possibilities and roles.
  • New ships and evolutions such as Small Killer, Titan Carrier, Ship Hangar, Collector Swarm, Void Shield, and Doombringer available only on outpost for now.
  • Outpost Wave Event starting June 12 alongside Football World Cup with new ships and features.

Adjustments Rubblefield Event

23.05.2026 00:23 · Adjustments Rubblefield Event

Events

  • Future plans to redesign the rubblefield event with possible limits or restrictions similar to Spacia Raid requiring a new event rubblefield structure.
  • Global rubblefields refill times changed to 2:00, 8:00, 14:00 and 20:00 CEST; large rubblefields increased by ~20%, small rubblefields increased by ~10%.
  • Instanced rubblefields refill increased to 40 every 6 hours at 0:00, 6:00, 12:00 and 18:00 CEST, range remains +/- 5 systems, resource amount increased by more than 6 times.

Forum Migration and Game Changes

18.05.2026 18:15 · Forum Migration and Game Changes
Patch Event
Open original

Changes

  • Forum: The forum will be migrated to a new server separate from the main server structure to improve availability even if Bitmeup servers have issues.
  • Rubblefield Event: Fixed a logic error where global rubblefields were not adjusted by universe speed, causing excessive farming values.
  • Rubblefield Event: Increased the number of instanced (player-specific) rubblefields by 25% to compensate for global rubblefield reductions.
  • Rubblefield Event: Reduced values of global rubblefields by 66% using Nexus as baseline and adjusted their appearance intervals.
  • Space Pass: Introduced a 14-day retroactive claim period for rewards from the previous month's Space Pass.

Events

  • Current rubblefield Event adjustments are related to the RETRO universe and its speed settings.
  • Discussion about the Transmitter Recycling function in the Synth Network and its usage in the RETRO universe.
  • Forum and server migration is being prepared to improve service stability.
  • New AI-based tool to overview events and patches since 2016 is available for players to find information more easily.
  • Temporary disabling of message sending for accounts below 10,000 points to limit spam and unauthorized advertising messages.
  • The team is reviewing alternative solutions for message system misuse and plans further changes after migration.

Dance into May 2026

29.04.2026 22:03 · Dance into May 2026
Patch Event
Open original

Changes

  • Server Infrastructure: Started preparation and setup for in-house hosting migration of all games, including server rack setup and service migration planning, aiming for completion by end of May.

Events

  • 50% chance to find a flower remains during extended event.
  • Alliance members need to collect more flowers to achieve 4x production boost during event.
  • Extended Flower and Alliance Event from April 29 to May 7 with increased Flower Hunt flights per day and 4x production boost.
  • Extended sale of bundles until May 7.
  • Flower flights have chance to reward large number of flowers during event.
  • Flower Hunt flights increased from 200 to 500 per day during event extension.
  • Interdimensional Transmitter provides 4x yield in all universes from May 1 to May 7.

Easter and Flower-Event 2026

01.04.2026 11:53 · Easter and Flower-Event 2026
Patch Event
Open original

Changes

  • Game Interface: Started reworking the first pages of the game in a new visual style including structural changes to boxes, sections, and interface elements.
  • Synth Network: Running programs in the AI Core now requires less Spice.
  • Synth Network: The production of the Synth Former has been increased significantly, with a stronger increase on higher levels than on lower ones.
  • Synth Network: The Spice cost per Synth Energy has been reduced by 20%.

Events

  • Alliance Event starting April 13, 2026, where teams collect flowers together to unlock a daily double production bonus reset at 20:00 CEST.
  • Discussion about possibly hiding Synth Network skill setups in the future, with community feedback requested.
  • Easter Event from April 3 to April 12, 2026, allowing players to collect Easter eggs that reward flowers and treasure chests during the Gold Event.
  • Flower Event from April 13 to May 3, 2026, continuing flower collection with features like bouquet planets collectible by recyclers and the Flower-O-Mat.
  • Mobile interface first version enabled for a selected test team, not yet available to all players.
  • Ongoing migration of services to own servers and continued game improvements.
  • Special Easter and Flower offers and new Synth Network bundles available in the shop during the event period.

Valentine's Day 2026

12.02.2026 10:08 · Valentine's Day 2026

Events

  • Daily login rewards include 3 free activations throughout the event.
  • During the entire event, players receive triple yield from the Interdimensional Transmitter.
  • From February 13 through February 22, players can collect up to 200 hearts daily to receive treasure chests containing gold for bonuses.
  • In SI Classic, players can complete the Valentine's Day mission in the SpacePass.
  • The Shop offers special extras when purchasing Urplasma or energy reserves during the event.
  • Work has started on a major redesign of SpaceInvasion, aiming for a modern desktop view and a proper mobile version, with restructuring of information and possible removal or hiding of some content.